Doing Bugfixes on a Halloween Bender, aslo...


Bug fixes are going to be a bit slow because I'm spending the rest of this week on the motherest of halloween benders before I return to commission work next week. I'm still working on big fixes as they come in. I THINK I fixed twinshot, and the blowjob graphics bug maybe? I've also made the flim and flam machines less static. Also I managed to do this:




I would also like to point out something very important for future updates. If you have unlocked CGs, and wish to keep, them, PLEASE FOLLOW THESE INSTRUCTIONS:

In your princess rescue folder, you will find a 'www' folder, and then a 'save' folder. Inside this folder, you will find files named "global.rpgsave" and "persistent.rpgsave" these files contain the persistent data from Princess Rescue, such as your gallery unlocks. Take this file out and set it aside and THEN update your game. Put the files back in the save folder of the now updated game, that should work.

That is all. Oh, and while I'm harping about this... on an unrelated note discord will label you a spammer now apparently. So yeah, sleep tight knowing that you are not safe from the AI Inquisition :)


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(+1)

Enjoyed it a fair bit, but I've noticed an issue. When my Princesses get Droned, it doesn't show the art for it. It just shows the underwear art. Otherwise, very fun game. I look forward to updates.

I'll add it to the list and look into it..

commenting here so you don't get negativity on your main game page
I booted up the game just to explore your work and get a feel for how you make things.
if I could offer one point of criticism/suggestion on how you could potentially improve on what you're doing, I would suggest maybe reducing the map sizes of future games
Just looking at this casually, I feel safe in saying that the maps are around 3 times larger than what would be ideal; at their current size, not only is it a giving mv a bit of trouble, it also just radically increases travel time, which in these kinds of games kills the pacing and makes things notably more tedious, albeit in subtle ways

if you would like advice or examples around how more concise mapping could be achieved, I'm happy to talk about it if you want

Pardon me if this sounds rude, but these are the smallest maps I could come up with, have you seen the ones in Sala's Escape? No. I will not be making the maps smaller. If they were any smaller, they would be modern retail wow dungeons.

(+1)

Hey, don't worry, I'm not telling you that you have to conform to how I personally prefer things or anything obnoxious like that,
was just giving my earnest feedback in a spot where most folks wouldn't see it, that feedback being that there's just kind a lot of empty unused space that it isn't doing much besides inflating travel time, which is conflicting with the flow of rpgmaker, it wasn't meant to offend.
By all means, stay true to your artistic vision; if having the levels be that large is doing something positive that I'm not seeing, great, stick with it

I know you weren't meant to offend. I didn't take it that hard anyway. Happy Halloween.

(+1)

happy halloween right back at ya
And yeah, I genuinely meant it  in the nicest of spirits; it's a lesson I've picked up by working with other mappers who've gone through the whole rigmarole of releasing lengthy ass games themselves, and it's just one I kinda like to share around when it seems appropriate, just cause of how much it's helped me.
but yeah, anywho, I'll leave you be, have a good spooky night