Devlog 11-04-2023: Bugfixes but also...


So I fixed a host of bugs, but I want to do a wee bit of tinkering to add some stuff that will come in handy later. Chief among them: Blood trails so players can more easily see the trajectory of a certain high velocity headless adversary (since I've been told the encounter is kinda bullshit.)

I'll try to get ya'll a bugfixed update sometime this week so I can turn my attention toward testing some systems for the combat update.

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