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Devlog
Sala's Escape
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Devlog
Devlog 11/13/2024: Fixing the Red Mother
November 13, 2024
by
Quakehoof Games
2
As you know, I need to fix some of the CGs so they reflect the new box, illustrated here: The very first CG to be fixed is the one where the box is not only out of the bag, but has been *opened.* Whil...
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Dev Log 11/4/2024: WHAT'S IN THE BOOOOOOOXXXX!?!?
November 04, 2024
by
Quakehoof Games
1
I'm sorry to say, I will not be revealing the contents of 'the box' at this time. What I will be revealing is some concept art, of the box and the bag it's being carried in, and talking about what I'm...
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Devlog/Lorepost 11/2/2024
November 02, 2024
by
Quakehoof Games
1
In my previous devlog, I brought up the box that Sala is carrying. It looks far too contemporary to be in a game like Sala's Escape. It looks like it was made in the 1920s. Without giving out spoilers...
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Happy Halloween
October 31, 2024
by
Quakehoof Games
1
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Devlog 10/27/2024 First order of business...
October 27, 2024
by
Quakehoof Games
3
" Tally Ho, family of mine! Get those public indecency complaints ready because this girl is itching to play with her balls!" Yes, we are back! There are bug reports to take care of in Princess Rescue...
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Devlog 10/26/2024 : ESCAPEBROS WE ARE SO FUCKING BACK
October 26, 2024
by
Quakehoof Games
2
Princess Rescue has been released and Sala's Escape is SO FUCKING back! A year without updates thanks to that piece of shit plugin, but now that I've thrown it in the garbage, I'm ready to start plann...
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Devlog 9/20/2024: Mental Powers and Trauma*
September 20, 2024
by
Quakehoof Games
3
*- Be advised, I'm not talking about trauma on MY part. I forgot to bring this up a while ago, but two particular commissions gave me ideas for mind control effects that can be sort of 'walked off.' Y...
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Devlog 9/18/2024 The joy of RPGmaker MV animations
September 18, 2024
by
Quakehoof Games
2
coming up close to halloween with no Sala's Escape updates (and a dev log that should've been posted a month ago, I know, I know...) But I have some good news: I am getting the hang of making RPGmaker...
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Devlog 8/25/2024 : Dear Placeholder_states: Pack up your shit! You're fired!
September 18, 2024
by
Quakehoof Games
1
So long without an update, so much testing, and now I come to you with a bit of an emo rant... It feels like every time I try with this thing, it just changes the rules and doesn't tell me. this is al...
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Devlog 8/17/2024: well that went kinda sideways
August 17, 2024
by
Quakehoof Games
When we last left off, my last words were: "Shit, I can tell you what my course of action is right now: I will clean out the script, create skills that inflict the combos, set the combos to revert to...
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Devlog 6/26/2024 Guilded Cuckery, Pleasantly Pissed off at Plugins
June 27, 2024
by
Quakehoof Games
Hey guys In case you've been living under a rock (of which I am very envious) Guilded decided it would be an amazing idea to pull a Sony and force everyone to sign up to roblox to use guilded. So the...
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Devlog 5/20/2024 Futre Plans - Big Trouble in a Big City
May 20, 2024
by
Quakehoof Games
1
Greetings Mortals! Still trying to build battlers for Princess Rescue to go in depth with more testing. I still need to make/copy a few sprites, put them in Princess Rescue, and code them so they work...
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Devlog 4/12/2024 - Pay no attention to the Nuclear Explosions
April 12, 2024
by
Quakehoof Games
1
Having finished up the graphical bits for Princess Rescue (the testing ground for Sala's Escape) I have begun testing the game itself, and it's a good thing I did: I almost ended up with things that w...
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4/1/2024: Lock and Load!
April 01, 2024
by
Quakehoof Games
Happy Easter! It's been a while since I updated you on the Combat system of Sala's Escape, hasn't it? I've received some complaints that Sala's Escape needs some more action. I agree. So to that end,...
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Devlog 3/15/2024: missing piece of the puzzle
March 15, 2024
by
Quakehoof Games
2
There is a final piece of the puzzle. But I can't find it. I swear I saw a plugin out there that could do what I'm talking about, but I cannot remember where it was. So, let's say Celestia is naked AN...
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Devlog 3/12/2024 : I cracked the code!
March 12, 2024
by
Quakehoof Games
1
yeah, it turns out I wasn't properly following the instructions and didn't put a colon in. So the gears once again turn! Now if I can just figure out a way to stack underwear state + bondage state = u...
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Devlog 3/7/2024: Too stupid. Help wanted.
March 07, 2024
by
Quakehoof Games
With the visual gubbins of Princess Rescue finished, I've started banging rocks together to create the combat system for Sala's Escape. I thought I had everything under control. But I feel like I do n...
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Dev Log 2/25/2024 Good news and Bad News
February 26, 2024
by
Quakehoof Games
1
First the good news: I've gotten all the graphical gubbins for Princess Rescue put together so I can now start banging rocks together using Yanfly's AI core plugin. and the bad news: I think I might b...
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Devlog 2/15/2024 Shot myself in the ass doing nuclear testing
February 15, 2024
by
Quakehoof Games
2
What is up party people? We've hit a snag before we can move on to testing: while doing the visual gubbins for princess rescue (the testing ground) my artistic autism kicked into high gear and said "W...
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Devlog 1/28/2024: We're still doing this!
January 28, 2024
by
Quakehoof Games
3
It's been a while since my last update. Wow... yeah, I can explain: -Princess Rescue, the testing ground for all of Sala's Escape's plugins, is still being chewed on. I've decided to drop my initial p...
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Devlog 12/19/2023: We're back in business
December 20, 2023
by
Quakehoof Games
3
Now that I have my computer back (and better than it was when it went in, fuck you Windows 11) and I have wrapped up commission streams for the year (I won't be back until Jan 15) I have time to chew...
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Loreposting: Vampire Rat Girls
December 09, 2023
by
Quakehoof Games
2
As I touched on earlier, I was coming up with new lieutenants for the Red Mother to encounter as minibosses. Today I'm pleased to announce I've created a new one: Meet Skittergnaw of Tombdelve, a vamp...
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Bugfix 12-09-2023: that was a big one
December 09, 2023
by
Quakehoof Games
2
Bugfixes: Fixed the cage near the hallway leading to the three darkeners. Apparently it would leave a permanent image of Dorice on the left side of the screen. It turns out this is a result of the cag...
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Bugfixes 12-02-2023
December 02, 2023
by
Quakehoof Games
2
Bugfixes: -fixed Choking Darkness appearing when Sala hits level 15, she should have it when you *mumble and trails off* -fixed an issue where Karin the Know-it-all's CG would... do shit it's not supp...
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Dev Log 11-30-2023: Up Larry's Creek without a Computer
November 30, 2023
by
Quakehoof Games
1
It's been 22 days since the last bug fix? Unacceptable, but I have a good reason: While my hand has healed up, my computer has not. Allow me to explain: being the naiive, trusting fool that I am, I be...
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Devlog 11-22-2023: Laid out a bit
November 22, 2023
by
Quakehoof Games
2
After weeks of non-stop drawing for this and that (mostly the testing ground for Sala's Escape's combat system, its sister game Princess Rescue) and a very terrible run of bad luck* I have hurt my dra...
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DevLog 11-14-2023: Search for the Holy Grail
November 14, 2023
by
Quakehoof Games
2
As I may have previously mentioned, I've been looking for a sort of "grab and fuck" skill script or plugin for Sala's Escape. Normally I'd have a "fuck" state where an enemy grabs one of your actors a...
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Sala's Escape moved to GUILDED
November 12, 2023
by
Quakehoof Games
1
I've had enough of constant harassment by Discord's algorithm. If I wanted to be bullied relentlessly by faceless authoritarians, I'd get on the RCMP's bad side. Here is the new link https://www.guild...
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Sala's Escape Discord is fucked
November 10, 2023
by
Quakehoof Games
1
Due to the %100 INFALLABLE AI MODERATION of Discord, I have lost moderation of the Sala's Escape Discord. So from henceforth, all Sala's Escape discord needs will have to be redirected here . It's a l...
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Devlog 11-08-2023: The stage is set
November 08, 2023
by
Quakehoof Games
2
So, now that I've ironed out most of the bugs and typos, I can now move on to the next phase of the plan: Implimenting a system that adds even more bondage to the game. Using the same plugin that chan...
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Bug-fix 11-07-2023: Double-checking Deviant Dullahans
November 08, 2023
by
Quakehoof Games
Not much to lay out here, just double-checking the Dullahan enemies so they will not double-bump into you when you defeat them. I also spotted a few enemies that didn't disappear when you escaped them...
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Bug fix 11-06-2023: "So give them blood! Blood! gallons of the stuff!"
November 06, 2023
by
Quakehoof Games
Bugfixes: -Enemies will now disappear if you escape them... until you change maps. I think I got them all, but please let me know if you find one or more. -When you defeat a dullahan, there is no risk...
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Devlog 11-04-2023: Bugfixes but also...
November 05, 2023
by
Quakehoof Games
So I fixed a host of bugs, but I want to do a wee bit of tinkering to add some stuff that will come in handy later. Chief among them: Blood trails so players can more easily see the trajectory of a ce...
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DevLog 11-04-2023: THERE'S COCKROACHES EVERYWHERE!
November 04, 2023
by
Quakehoof Games
1
I am at present working on a massive amount of bug fixes (and typos) it's not pretty, and it's pretty damn tedious, but I'm all in on this. I am currently working on a bug where opening the coffins re...
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Bug Fix 11-01-2023: Arrested for Dyslexia
November 01, 2023
by
Quakehoof Games
B ugfixes: -Fixed some typos including one REALLY REALY BAD ONE in the title. I want to make it abundantly clear: the characters in this game, and all future expansions, engaged in any sort of sexual...
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DevLog 10-31-2023: A Eulogy for the Future
October 31, 2023
by
Quakehoof Games
First, I want to thank all those who are giving my game a chance. Five long years of work have finally begun. Second, I want to lay out my plans for the future. Step 1: I have become aware of a scalin...
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