Devlog 6/26/2024 Guilded Cuckery, Pleasantly Pissed off at Plugins


Hey guys

In case you've been living under a rock (of which I am very envious)  Guilded decided it would be an amazing idea to pull a Sony and force everyone to sign up to roblox to use guilded. So the guilded will very soon be abandoned.

All Sala's Escape related stuff will go on element.quakehoof.xyz , it is a self hosted Element server. It takes some getting used to, and please use a desktop to sign up, people trying to sign up with mobile are having trouble for some reason.

And if you do upload fanart/see stuff on there you like, I encourage you to save it. To keep the costs down, I will need to prune server content in the future (but right now it doesn't look like I need to do that.) If you do post fanart of Sala's Escape, if you give your blessing, I will post said fanart to the dev blog here at itch.io.

Onto the plugins. As you all know, I have been stubbornly testing with himeworks placeholder states plugin, drawing for all these different combinations of states only to discover... that placeholder states works for only one state at a time and not multiple. What this means is now I have to give enemies skills that will inflict that specific combination on an actor. Thus rendering all my ''''scripting'''' work this whole time almost utterly worthless.

Those who know me would say that this is the point where post a long emo rant about how I've hit a wall. But I just have to say...

AIN'T EVEN MAD

As the good book says in John 3:38, "the truth will make you free." Now that I am well aware of the limitations of my plugins, I can more easily plan my next course of action.  Shit, I can tell you what my course of action is right now: I will clean out the script, create skills that inflict the combos, set the combos to revert to another state when lifted, do lunch, move on to Sala's Escape.

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Comments

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glad the nonsense hasnt got ya mired. hope your lunch is good as well.