Devlog 10/27/2024 First order of business...
Yes, we are back! There are bug reports to take care of in Princess Rescue, but that's a miniscule thing. Today, I think we should discuss the plan.
Item I: The Screen Size and Player Battler Positions
First thing I've noticed is something that has been plaguing both games: the screen resolution! As you know, the battlers are bunched in the bottom left corner. Moreover F4 seems to put your fullscreen in a sort of black border. This is something I'm looking into (and seems perfect for Project Pincushion, which is literally just a copy of Sala's Escape where I can test particularly destructive plugins. Princess Rescue is more a testing ground/petri-dish for ideas or less-destructive plugins.) I spoke to Ankhrono (creator of Mira Co. Rescue) about what to do with the battler one, but for the screen size, I'm gonna have to do a little more searching.
Item II: Planning States/Skills/Battlers
For those of you that haven't broken open Princess Rescue to look at its insides, it is an absolute goat-fuck of state combinations, skills, etc. The whole thing on the inside looks like the RPGmaker equivalent of a toddler putting together a gaming pc. So before I just dive in and start slapping states down, I need to carefully measure and plan each of the states/skills used by enemies on the player characters. It makes bug fixes a pain in the ass when you have to fine comb through every single possible state/skill. I struggled to make all these combinations and the result is a needless, stressful clustershit (that according to some reports comes apart anyway) so we have to go back to basics. So what I need to do is take some paper, write down what enemy does what state and when.
It's too soon to show what I have in the way of states/skills planned. But I can tell you that I intend to have three basic states that can serve as a sort of 'foundation' for combination states and battlers: Clothed, underwear, and nude. I was going to add a sex slave state like in Princess Rescue, but given that only one character has very noticable changes to their person in the cage, we're going to skip that. Just pretend they get cleaned up after being rescued.
Item III: Drawing the Battlers (and the box)
Self explanatory. But I need a new, more scale-conscious battler sheet. Taking into account that players will want to see larger versions of these images when they unlock the proper CGs.
Now for the box. How many of you have stopped staring at Sala's tit's long enough to notice the box under her left arm?
"What's wrong with the box?" It looks too modern. Those who have played Sala's Escape know that the setting is NOT modern at all (inb4 lipstick) and the more I think about this box, the more... annoyed I get at the prospect of explaining its obvious contemporary construction. Without giving away what's in it... yet... the thing in this box is over two thousand years old, dated back to the age of demons and was only RECENTLY unearthed in the Traitor's Glade.
So shouldn't it look, you know, much older? Right now it looks like it was made in the 1920s and restored in the 1980s (Maybe it's a time travelling soviet suitcase nuke?) So at some point, I need to sit down and make this thing look more believable. It has to have the appearance of an ancient box, but not look like it has to be dragged around on chains. (Imagine if the poor girl you were hunting had to drag around a sarcophagus.) Once that's done, and I think that can be done in less than an afternoon, and previous CGs are edited to have the new chest, we can begin.
Item IV: The future plans
So this is only the beginning. I still want to implement the afore mentioned hypno/corruption mechanic and the leader mechanic. Once I do that however, I will need to draw new sets of CGs for Dorice and Obediah. Yes, full CGs for all characters, that includes new ones. The things I do for you. I'll treat you right, bitch :3.
Once that's out of the way, it's time to bring about the Hellfire Update. The first merciless level, complete with demons, bullshit enemies, lubeless dildos, and DMV visits! That alone will be an absolute whopper of an update even if I wasn't doing some eye-in-triangle-grand-muckadimuck-poobah-esoteric stuff in the background. But that will just be an appetizer for the BIG OL' FOREST UPDATE! Which will still be in its planning phase (and i'll probably have to chew on Princess Rescue while I'm planning.)
For those that remember my time on the old guilded, I had laid the groundwork for a lore comic about everyone's favorite (at least from what I can see) character Charna the Cruel. I will release that alongside the Hellfire Update (because it's too fucking big to do in one sitdown. It somehow stretched into 30 pages.)
And there is my plan. It may slow down significantly as November is time to get back to commissions. But I will do what I can when I can.
Get Sala's Escape
Sala's Escape
An adult gothic fantasy rpgmaker game
Status | In development |
Author | Quakehoof Games |
Genre | Role Playing |
Tags | Adult, bdsm, bondage, Erotic, Fantasy, Furry, RPG Maker |
Languages | English |
More posts
- DevLog 12/10/2024 Sala Battler Sheet has begun11 days ago
- devlog 11/21/2024 Crosspost: Tick Tock Tick Tock30 days ago
- Devlog 11/13/2024: Fixing the Red Mother38 days ago
- Dev Log 11/4/2024: WHAT'S IN THE BOOOOOOOXXXX!?!?47 days ago
- Devlog/Lorepost 11/2/202450 days ago
- Happy Halloween51 days ago
- Devlog 10/26/2024 : ESCAPEBROS WE ARE SO FUCKING BACK56 days ago
- Devlog 9/20/2024: Mental Powers and Trauma*93 days ago
Leave a comment
Log in with itch.io to leave a comment.